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Doctor Eggtree

I wanted to make a character that was pretty much to my liking this time. I thought I'd add some expressions as well, which includes blinking and being sleepy. Recently, I haven't slept as much as I should, so there came the idea and I went to make it.

Originally, I wanted to design a character in a trench coat and call him/her a "Hard-Boiled" Detective. Then again, I wanted to make something fun as well, so, I made this interesting character with a bear cap and called her Doctor Eggtree.

I made this animation in Spine 2D as always, while I made the parts for the animation in Photoshop.

Idle stance. Mostly to show off the lab coat swing and blinking animation.

Idle stance. Mostly to show off the lab coat swing and blinking animation.

A sleepy expression. My idea behind this was if she is idle for too long, that she'll fall asleep. She already looks tired from the beginning..

A sleepy expression. My idea behind this was if she is idle for too long, that she'll fall asleep. She already looks tired from the beginning..

A walk animation. The basic walk animation is always fun to make.

A walk animation. The basic walk animation is always fun to make.

A gentle run/skipping animation. It's difficult to get a run right, especially without reference. So, this one could be more of a skip than a run.

A gentle run/skipping animation. It's difficult to get a run right, especially without reference. So, this one could be more of a skip than a run.

The sprite sheet of all parts that are used. I tend to make the back limbs a bit longer because a small amount is always behind the body.

The sprite sheet of all parts that are used. I tend to make the back limbs a bit longer because a small amount is always behind the body.